PROGRAMMING METHOD OF TOP-LEVEL FINITE AUTOMATA CREATION FOR THE UNMANNED AIRPLANE MODEL CONTROL BY TRAINING EXAMPLES
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Finite automata system for the complex behavior objects control is described in the paper. It consists of top-level finite automaton used for switching between control modes and low-level automata for the unmanned airplane control in one mode. This work is a continuation of low-level automata creation study by genetic programming algorithm based on training examples. The article deals with top-level finite automata creation using training examples and already created low-level automata. So genetic programming isn’t used. Experimental investigation results of the suggested method are given.