doi: 10.17586/2226-1494-2017-17-2-359-364


A. V. Kalinichenko

Read the full article  ';
Article in Russian

For citation: Kalinichenko A.V. Interactive electronic educational tools with cognitive visualization. Scientific and Technical Journal of Information Technologies, Mechanics and Optics, 2017, vol. 17, no. 2, pp. 359–364 (in Russian). doi: 10.17586/2226-1494-2017-17-2-359-364


This paper presents the results of developing of educational tools based on the information technology platform, that complements training materials with a new level of visualization through the use of cognitive visualization. Application of cognitive visualization for training materials is aimed at improving the learning activity, transition to a productive type of cognitive activity, formation of the desired competencies in students. The specific feature of the proposed approach to development of electronic educational tools is to shift a focus from an illustrative function of visual clarity tools to a cognitive function; formation of cognitive visual images of the objects of study, taking into account the physiological properties of the visual organ and human thinking; executing of concrete actions with the examinable object interactively. The principles that should be considered when designing electronic educational tools are formulated and justified as follows: content structuring of educational material; planning of learning results and development of training scenario; educational process adaptation to the individual student; use of interactive forms of interaction with a student; application of cognitive visualization methods. The possibility of Unity game engine usage to e-learning systems is shown; technology used enables to deploy applications on all main mobile, desktop, console platforms, as well as in the browser. "Internal combustion engine" is an example of interactive application developed with cognitive visualization in Microsoft Visual Studio environment with Unity game engine. The results of work can be recommended for the usage in the design of electronic educational tools aimed at achieving new educational results.

Keywords: electronic educational tools, cognitive visualization, logical-semantic model, information technology, Unity game engine

 1.          Vasiliev V.N., Stafeev S.K., Lisitsyna L.S., Ol'shevskaya A.V. From traditional distance learning to mass online open courses. Scientific and Technical Journal of Information Technologies, Mechanics and Optics, 2014, no. 1, pp. 199–205. (InRussian)
2.          Bova V.V., Lezhebokov A.A., Nuzhnov E.V. Educational information system based mobile applications with augmented reality. Izvestiya SFedU. Engineering Sciences, 2015, no. 6, pp. 201–210.(InRussian)
3.          Karsakov A, Bilyatdinova A., Bezgodov A. Improving visualization courses in Russian higher education in computational science and high performance computing. Procedia Computer Science, 2015, vol. 66, pp. 730–739. doi: 10.1016/j.procs.2015.11.083
4.          Peskova O.V. On information visualization. Engineering Journal: Science and Innovation, 2012, no. 1, p. 14. doi: 10.18698/2308-6033-2012-1-24
5.          Anglin G. Visual representations and learning: the role of static and animated graphics. In Handbook of Research on Educational Communications and Technology. Ed. D.H. Jonassen. 2nd ed. Mahwah, Lawrence Erlbaum, 2004, pp. 865–916.
6.          Canham M., Hegarty M. Effects of knowledge and display design on comprehension of complex graphics. Learning and Instruction, 2010, vol. 20, no. 2, pp. 155–166. doi: 10.1016/j.learninstruc.2009.02.014
7.          Manko N.N. Cognitive visualization of didactic objects in stirring up educational activity. Izvestiya of Altai State University Journal, 2009, no. 2, pp. 22–28. (In Russian)
8.          Korobiy E.B. Energizing of students' learning and cognitive activities as an educational problem. Theory and Practice of Social Development, 2014, no.3, pp. 141–144.
9.          Privalova G.F. Active and interactive methods of education as a factor of improvement of educational process in high school. Modern Problems of Science and Education, 2014, no. 3, p. 203.(In Russian)
10.       Vavilova L.N., Panina T.S. Modern Ways of Training Activization. Moscow, Akademia Publ., 2008, 176 p.
11.       Robert I.V. Informatization of education as a new field of pedagogical knowledge. Man and Education, 2012, no. 1, pp. 14–18.
12.       Schteinberg V.E. Didactic multidimensional technology: chronicle of development. Instrumental Didactics and Didactic Analysis: Theory, Technology and Practice of Multifunction Knowledge Imaging. Ufa, Russia, 2013, p. 18–25. (In Russian)
13.       Yankovskaya A.E., Yamshanov A.V., Krivdyuk N.M. Cognitive graphics tools in intelligent teaching-testing systems. Proc. 4th Int. Conf. on Open Semantic Technologies of Intelligent Systems. Minsk, 2014, pp. 303–308.
14.       Kalinichenko A.V., Misikov V.S. Visualization of the Internal Combustion Engine on Game Engine Unity. Certificate of State Registration of Computer Programs, no. 2016616856.
15.       Hocking J. Unity in Action: Multiplatform Game Development in C#. Manning Publ., 2015, 352 p.
Goldstone W. Unity Game Development Essentials. Birmingham, Packt Publ., 2009, 316 p.

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Copyright 2001-2023 ©
Scientific and Technical Journal
of Information Technologies, Mechanics and Optics.
All rights reserved.