doi: 10.17586/2226-1494-2017-17-2-359-364


INTERACTIVE ELECTRONIC EDUCATIONAL TOOLS WITH COGNITIVE VISUALIZATION

A. V. Kalinichenko


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Article in Russian

For citation: Kalinichenko A.V. Interactive electronic educational tools with cognitive visualization. Scientific and Technical Journal of Information Technologies, Mechanics and Optics, 2017, vol. 17, no. 2, pp. 359–364 (in Russian). doi: 10.17586/2226-1494-2017-17-2-359-364

Abstract

This paper presents the results of developing of educational tools based on the information technology platform, that complements training materials with a new level of visualization through the use of cognitive visualization. Application of cognitive visualization for training materials is aimed at improving the learning activity, transition to a productive type of cognitive activity, formation of the desired competencies in students. The specific feature of the proposed approach to development of electronic educational tools is to shift a focus from an illustrative function of visual clarity tools to a cognitive function; formation of cognitive visual images of the objects of study, taking into account the physiological properties of the visual organ and human thinking; executing of concrete actions with the examinable object interactively. The principles that should be considered when designing electronic educational tools are formulated and justified as follows: content structuring of educational material; planning of learning results and development of training scenario; educational process adaptation to the individual student; use of interactive forms of interaction with a student; application of cognitive visualization methods. The possibility of Unity game engine usage to e-learning systems is shown; technology used enables to deploy applications on all main mobile, desktop, console platforms, as well as in the browser. "Internal combustion engine" is an example of interactive application developed with cognitive visualization in Microsoft Visual Studio environment with Unity game engine. The results of work can be recommended for the usage in the design of electronic educational tools aimed at achieving new educational results.


Keywords: electronic educational tools, cognitive visualization, logical-semantic model, information technology, Unity game engine

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